Games

Murder in the Dark
With a number of slips of paper write on one "Murderer", on another write "Detective", and on all of the rest write "suspect". 
Give out the slips. You can not reveal to anyone what you are. 
Someone counts to three and turns off the lights. 
The Murderer finds people and taps them on the shoulder. If you are tapped on the shoulder and are a suspect, simply fall to the ground, making a few dying noises. If you are tapped and you are the Detective, you say "Detective is dead". When the Detective is killed, the lights go on. All dead suspects must pretend to be dead, and even the Murderer himself can play dead. 

The Detective then surveys the "bodies" and accuses who they think is the Murderer. If they guess wrong, the Murderer has won, but if they guess right, the Detective has won
 
Camouflage
All participants hide while 1 other participant (the spotter) stands in the centre of the play area (eyes closed, counts to 30 then opens eyes).  The spotter has a brief amount of time to point out any hiders they can see and call them back in.  They must then hold up a number of  fingers for a pre-determined number of minutes (during this time the hiders will need to sneak a look at the spotters hands and see what the number is – the spotter is still able to call any players in that they see during this time).  At the end of the decided time period, the spotter calls all remaining players in who quietly one at a time tell the spotter the number which was shown.  They are successful if they have this number correct.  
 
Sneak Attack
One person sits in a chair in the middle of a space blindfolded with a torch; the protector.  An object is placed under the chair; all other participants sit in a large circle around the chair remaining quiet.  1 person, the sneaker, is selected to try and sneak up and steal the object under the chair.  The protector must listen for sounds and flash the torch (on, off) where they hear the sound.  If the sneaker gets hit with the light they must return to their place and a new sneaker is chosen, if they successfully obtain the object and make it back to their space in the circle they become the new protector. 

High Activity Games
These games are courtesy of the Ultimate Camp Resource website - http://www.ultimatecampresource.com/site/camp-activities/other-games.page-1.html

Everybody's it!!!
Proclaim, "everybody's it!" in an open space and the participants begin trying to tag others, while avoiding getting tagged themselves. Decide beforehand if simultaneous tags result in both sitting down, or both remaining free. Once tagged, participants sit down, extend their arms, and try to tag those left running around.

Fitness Monolopy
Description
You have different stations like in Monolopy. There are various activities to complete (could be a riddle, maybe an active activity or team building exercises). Fake Money will be given when they finish.

Pyramid Piggyback Portage
Divide the group into teams of 8- 10 people. If possible, have an even number of players on each team. Line teams up at one end of the playing area. The relay simulates a wilderness trip, where the team first portages a canoe, then climbs a mountain and finally backpacks home. On "GO", each team selects one person to be the canoe. All other team members form two lines facing each other and link arms. The 'canoe' lies down on the row of arms and the team 'portages' (runs) the canoe down to the other end of the 'wilderness'. Upon arrival, all team members but one form a pyramid and the single team member climbs over the 'mountain'. It is then time to backpack home. In pairs, teammates take turns 'backpacking' (piggybacking) each other back to the starting line. The first team to successfully complete the wilderness trip wins.

Tree Tag
Description
One person is "it" and tries to tag everyone else. Players are only safe if they are touching a tree.

What time is it Mr. Fox?
Mr. Fox starts out at one end of a field, room, or designated area with his back to the group. The group at the other end then yells out “What time is it Mr. Fox?” Mr. Fox then calls out a time that is on the even hour (1 o'clock - 12 o'clock). The group then takes that many steps. When the group gets to where the fox is, but not past him, and asks the time, the fox can yell "Midnight!" They then turn and chase the group. Those that he catches are to sit out. The last one left becomes the fox.
A variation is to allow each child who is tagged to become an honorary fox and help catch people.

Song Game
The following game was an activity that an OEG ‘Outdoor Education Group’ trainer from Swinburne Tafe taught the class of Eco Tourism Students from WAI ‘William Angliss Institute of Tafe’ while on 2009’ trip to the Grampians in Victoria.
 
The Song game is a game where there are two groups of players and one allocated referee. The aim of the game is for the referee to choose one word E.g. Rock, Babe, Car. The players are to then write down as many songs as possible using the word given. Word E.g. Car the groups are to do this in a 3 – 5min time frame. When the time is up the referee is to choose a starting team (referee can use flip of a coin or just choose their favorite team) whatever team is allocated to go first by the referee they are to sing one of the songs off the list to the opposite team members. Song E.g. I’m in love with my car ‘Queen’. As this song is sung the opposite team members cross off this song from there list (if on the list) and the song cannot be sung again throughout the game. Throughout the game the lists will decrease in songs to be sung and there will only be one song left to sing, whoever sings the last song wins. Best out of three is a good option for overall winner but this game is addictive and fun so the game will probably go for quite a number of rounds.   
 
What you’ll need
  1. People (over 6 is preferred)
  2. A scribe
  3. Pen and Paper
  4. A Referee
  5. Good song knowledge (TIP: The more people you play with the easier the game)
  6. Good singing voice not required (more fun the worse it sounds)
  • First, you can play with as many people as you want the more the better the singing.
  • One person out of the group must be allocated as the referee 
  • Divide the group into half (even numbers if possible but not required)
  • Referee is to choose a word for the song title choice
  • Groups are to then discuss in secret from the other group and write down as many songs as possible (be careful the opposition will cheat)
  • Groups have 3-5mins to complete task
  • Then groups in turns sing there hearts out to win the Song Game Title
  • Referee Note: Groups will try to trick your hearing and sing you a song that may not be a song. Be careful and keep you wits about you, you are the referee and have authority in the Song game.   
Now its time for the fun part…….Play the game, have fun!
 
Ice breakers
 
2 Truths and a Lie
Description
Ask each person in the group to think of two true facts about themselves, and one lie.

Each person in the group takes a turn telling the group their three items.

The group then has to agree on which fact they think is a lie. Once the group announces their decision, the speaker tells the group the correct answer. The group then can talk about any of the interesting things they just learned about the new person.
 
Have you ever? or Postman
Description
Everyone stands or sits in a circle. The one person without a chair or a place marker is "it".

The "it" will say something about themselves. For example, "Have you ever gone swimming in the Atlantic Ocean?"

Anyone in the circle that has that in common must move to a new spot in the circle. Each move has to be at least two place markers or chairs from where they started.

Whoever is left without a place marker will be it and will tell something about themselves.
 

 

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